He explained that change will be a constant for Battlefront II as it pertains to changing the in-game economy, with tweaks coming as DICE considers and responds to player feedback. As it turns out, the game required people to unlock iconic Star Wars characters like Darth Vader and Luke Skywalker with in-game currency that would take up to 40 hours to obtain. "It's clear that more changes were needed", he writes.
Gamers have scored a huge victory against the trend of abusive microtransactions in the video game industry. "Based on what we've seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players".
According to a press release from EA, fans will be getting a three-chapter epilogue called Resurrection as DLC for the game, which will be released on December 5. We're making the changes to the credit levels for unlocking heroes and we're going to keep making changes to improve the game experience over time.
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We'll have in-depth tips and guides for Star Wars Battlefront II in the coming days to help you succeed in the game's single-player and multiplayer modes. The post claimed the infamy of being the most downvoted post in Reddit history.
"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes", the comment reads.
The most illustrious heroes, such as Luke and Vader, now "only" cost 15000 credits opposed to 60000; a 75% reduction.
This means players can either spend countless hours unlocking a main character that many believe should have been unlocked in the first place, or simply buy the characters, on top of purchasing the game, which is $59.99 for the standard and $79.99 for deluxe edition.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. The problem with this system is that there are some heroes who players can only gain access to through the loot box system.
"Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II".
Many are also anxious about how much credit can be earned through gameplay and how loot boxes - which, when opened, offer randomised rewards - bought with real money provide competitive advantages, including better items and faster progression. "We welcome the conversation".
In other news, a few hours ago EA's Community Manager revealed that he has received death threats after the controversy exploded behind this title.