So yeah, the Battlefront II loot boxes are gone, so what? Sorry we didn't get this right. Let's track EA's many missteps as they developed.
Gamers have won their first victory against the evil Galactic Empire. There's milestones for playing 10 minutes as each class, or for playing a match in each game mode.
I mean, if we really are going to have to deal with this sort of microtransactions from now on. That was the moment where I realised I want to be a storyteller.
EA shares dropped 2.5% to close at 108.82 on the stock market today. We've searched our feelings, and here's what we love and hate about Star Wars Battlefront 2. Even with paid microtransactions out of the picture, Battlefront 2's progression system is still a confusing, unsatisfying mess. While not spectacular - actually, it's a tiny bit depressing thinking about it - every little helps, I guess? Two years later, Star Wars Battlefront II delivers an original story that starts at the end of Return of the Jedi and warps like light speed throughout the events of the entire saga.
Our goal has always been to create the best possible game for all of you - devoted Star Wars fans and game players alike.
The "Star Wars Battlefront II" "bumpy launch week creates incremental risk to early unit sales (initial reviews also underwhelming) ..." We've also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. Re-introducing the MTs after the temporary removal lured fans back would be even worse, breaking the trust again.
The Games as a Service model has been completely abused by developers like EA and Monolith. Blasting your way through the forest moon is initially almost shocking as you mercilessly hunt down Rebel forces, the good guys we've rooted for and played as in almost every other game. It seems EA is trying to fix some of their mistakes, by initially cutting the hero prices and, more recently, disabling microtransactions for the game's launch. The fact that this absolute cancer to gaming is already on an advanced stage and got removed from one game doesn't mean it's time for party.
Many games include those purchases, and while they have proven controversial they are usually not enough to derail the game. However, you can still purchase them through the Xbox.com store, at least for the time being (though that may have something to do with Microsoft, not EA, controlling that page). As a result, readers down-voted the answers into oblivion. Loot Boxes also contribute a lot to the character progression and to crafting. "We will fix this", one developer said during the AMA. EA had been forming a flat base over the past 11 weeks, but undercut the prior low in that pattern. Unfortunately, even with EA working to distance the game from its borderline cruel progression system, it's near-impossible to separate the gameplay from the grind that's the spine of the game.
The representative wouldn't or couldn't at this time offer any details as to how the system will be changed. Iden is brought to life by actress Janina Gavankar, who gives an engaging motion-capture and voice performance, and her gameplay sections feel tighter, the missions far more exciting.
Gamers complained that EA's microtransactions in the title, released Friday, amounted to a "pay-to-win" scheme.
Chris Reed is a freelance writer for IGN.